Wess Teyvar

At a Glance

TraitInformation
Age30
Height/Weight7'1", ~425lbs (after IBC Genetic Modification)
Affiliation/FactionsBBA: Kyrbej'kad, IBC: Warden Arrak
MentorKara Renn
MenteeSaff Teraph
FamilyKorin (Daughter)
SpouseN/A
RecordDesertion (Republic Military), Murder (2 charges), Manslaughter (24 charges)

Early Life

Wess was born to the Turaal family, an average family on the Republic-controlled world of Alderaan. His younger years were fairly uneventful, being an only child to a farming family.By the time he was 17, Wess was a staggering 6'8" tall and possessed the strength to match it after years of farm work. Due to his size, he became a prime candidate for the position of security guard for a certain small noble house on Alderaan: House Graff.After roughly 4 years of service to House Graff, the unthinkable happened. Wess had gotten married shortly after taking the job under Alex Graff, and had a child. His wife passed during labor, but his daughter, Korin, was delivered safely.This was not the end of tragedy for Wess. A few years later, he attended a celebratory dinner with his daughter at the Graff estate when Alex Graff himself wanted to honor Wess' recent deterrence of an assassination attempt. At that same dinner, one of Graff's servants took Wess' daughter, and with the help of others managed to get away.With nothing left on Alderaan, Wess made the biggest decision of his life and joined the Republic Military.

The Military

Wess' military career spanned the next 7 years of his life. Once he graduated the Basic Training course, he was sent off to work as a guard in a Republic prison.Over the years, Wess moved up the ladder, reaching the rank of Corporal in the military and being placed in charge of a temporary PoW camp the Republic kept under tight surveillance. Roughly 2 years of his service was spent here, which included increasingly difficult training regiments to keep himself and the other wardens prepared.Just weeks after reaching a total of 7 years of service, Wess was called upon to join a specialized unit of hand-picked individuals to carry out a simple yet crucial mission on Rattatak.The task was only to protect a Republic spy and protect him discreetly. She was posing as an Imperial contact in an attempt to gain information.Unfortunately for Wess and the rest of his unit, the Empire was ready for the spy, and the encounter quickly turned deadly. The unit retreated with the spy, only to find the commanding officers of the operation taking off without them."We cannot risk our capture," they said over comms. "You have served the Republic well, soldiers."And with that, they were gone, and Wess stood abandoned with his men. Mere moments later, the Imperials swarmed their location. Only 3 of the men survived, including Wess.

Path to the Empire

A year after the incident on Rattatak, Wess found himself working as a spaceport mechanic somewhere in Imperial space, along with Corsil Tull, one of the other survivors. Turns out, he had quite the knack for making machines that weren't functional work again, and Tull was a surprisingly effective mercenary. The two managed to bounce around spaceports finding freelance work for their talents.During their time a particularly nasty area, they'd heard rumors of Mandalorian activity. It didn't surprise him; that dark corner of Imperial territory was bound to attract the less-than-stellar denizens of the galaxy.Deciding to finally put an end to their freelance days, the pair sought out the Mandalorians, and, unknowingly, the Bounty Broker's Association and the Empire.

The BBA

Within a few months, Wess Teyvar and Corsil Tull were officially a part of the BBA's Survival School. The time went fast, both ex-soldiers excelling as they moved through the lessons...barring a few hiccups along the way.Fast forward to today, and the pair stand proud as full-fledged Mandalorians. Wess himself has achieved the status of Kyrbej'kad within the Enclave, and is truly only just beginning to make a name for himself.Along with that, Wess has been appointed the Vice President of the BBA's Beast and Droid Department, heading up the acquisition, taming, and distrubution processes of the BBA's droids and animals.

NFU Abilities

E1-E3O1+Restricted
First Aid 2ElectronetERAP
Grenade Cert 2Grenade Cert 3EM Pull Bracelet
Heavy OrdinanceMechanic Cert 3Repulse-Hand Cybernetic
Jetpack TrainingShoulder Weaponry 
Mechanic Cert 2MagPulse Bracelet 
Shield GauntletsShock Mitts 
Tracking Dart  

Skill Trees

BBA PrimaryBBA Secondary
GuardianEngineer
Bastion (+1 def, +2 near allies)Deployable Cover (Protect self and allies as a reaction)
Intervention (Defend an ally, roll def again. Passing def means taking no damage)Hostile Takeover (once per event, take over a defeated droid/turret/etc and add 1d5 to atk roll)
Oppression (+1 atk per HP lost, max +3)Techno Melody (+2 to electronic rolls in combat, passive outside of combat)
Last Stand (Taunt enemies within 15m, -3 to atk vs any ally) 
IBC Primary - EXOIBC Secondary
First to the Fray (+1 Initiative)N/A
Electromagnetic Senses (+1 perception, +2 for EM senses)N/A
Holographic Targeting Array (+2atk, +2 atk for group once/event)N/A
Contain and Protect (+1 atk/def vs threats to the IAB)N/A
Durability Implant (+1 def, +2 vs Energy Attacks) 
Emotion Suppressor Stimulant (+2 to mental def, twice per combat) 

Offensive Bonuses

SourceBonus
Bevii'ragir+2 (melee)
Crush Gauntlets+2 (melee)
'Brute' Cybernetic Arm Enhancement+1 (melee/STR)
Oppression (Guardian Tree)+1 atk for lost HP (up to +3)
Clan Gunsmith+1 atk (ranged, 20m+)
FRAP (IBC EXO)+2 atk (all, after def. against an enemy)
Holographic Targeting Array+2 atk
Contain and Protect+1 atk vs enemies of the IAB (all)
Ranged Attack Gadget+3 to ranged atk (all)
Wruushi Attack Gadget+2 to Wruushi strikes/throws
Rank Bonus+9 (O3)
Total Offense (maximum):+19

Defensive Bonuses

SourceBonus
Beskar Armor+3 (all)
'Second Skin' Cybernetic+1 (physical)
Bastion (Guardian Tree)+1 (+2 near allies)
Clan Armory+1 def (all)
IBC Muscle/Bone Density Enhancement+1 def (all)
Contain and Protect+1 def (all, vs threats to teh IAB)
Rank Bonus+9 (O3)
Total Defense (maximum):+18

Assets

Neo-Crusader Destroyer: Aran Ka'ra
-3SP/9HP
-5 Super Heavy Concussion Missile Batteries
-Increased Anti-Fighter Weapons
-Nuclear Weaponry
Dinui-class Frigate: Nau Be Mand'alor
- 1SP/6HP
- 4 Medium Turbolaser Batteries
- 10 Light Turbolaser Batteries
- 2 Anti-Fighter Laser Cannons
Ha'yr-class Transport Fighter: Cabur
- 4 Dual Laser Cannons
- 10 Ton Cargo Capacity
Bes'uliik War Droid
- 2 Laser Cannons
- 2 Shatter-missile Launchers
- Pulse-wave Cannon
- Anti-Fighter Shockwave Generators (3 rods)
- Space Mines (4 clusters)
DP-Series Guard Droid: DP-10

Assets

Personal Property
Personal Villa/Compound
-Location: Aquaris
-Upgrades: Workshop, Hangar
Clan Teyvar Fortress
-Location: Mandallia
-Upgrades: Armorer, Gunsmith
Weapons and Armor
Bevii'ragir
Crush Gauntlets
Beskar Armor

IAB Armory ItemDecription
Shyrack's Wings+2 Physical Evasion, +2 out-of-combat movement
Field Recon Aid ProgramAfter defending, +2 to next attack roll if against that same enemy. +1 to non-mental def for group if hit defense is failed
'Overclock' Armor Mod+3 physical atk/-1def twice per event. 2 round cooldown